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Abstract

Reading digital books is becoming more and more common, and modern interface technologies offer a wide range of methods to interact with the user. However, few of them have been researched with respect to their impact on the reading experience. With a special focus on eye tracking devices we investigate how novel text interaction concepts can be created. We present an analysis of the eyeBook, which provides real time effects according to the read process. We then focus on multi-modal interaction and the usage of EEG devices for the recording of evoked emotions.

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Notes

  1. 1.

    Although, one might argue, that technology had nothing in common with the devices researchers have access to today.

  2. 2.

    And likely in some other countries as well.

  3. 3.

    See http://www.w3.org/MarkUp/.

  4. 4.

    We use the terms document and application synonymously, since in our case each application has the nature of a (often highly dynamic) HTML/text document, and also all the HTML documents we work with usually have a considerable amount of processing logic built in or at least rely on them.

  5. 5.

    See http://www.w3.org/DOM/.

  6. 6.

    See http://www.w3.org/TR/DOM-Level-2-Events/events.html.

  7. 7.

    For example “The effects happened at the right time.” as a positively formulated statement and “The effects were distracting.” as a negatively formulated statement, see Table 8.1.

  8. 8.

    Especially the implementation of Dracula was prone to drift since it contained a theme change from day (white background) to night (black background) which caused the measured gaze position to go off for some of our participants.

  9. 9.

    See http://www.android.com/.

  10. 10.

    See http://www.apple.com/ios/.

  11. 11.

    See http://www.tobii.com/en/eye-tracking-integration/global/products-serviceshardware/tobii-c12-eye-tablet/.

  12. 12.

    See http://en.wikipedia.org/wiki/Gamebook for an overview on the topic.

  13. 13.

    Java Speech Grammar Format, see http://www.w3.org/TR/jsgf/.

  14. 14.

    See http://www.emotiv.com.

  15. 15.

    For specification details see http://emotiv.com/upload/manual/sdk/Research%20Edition%20SDK.pdf.

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Acknowledgements

The authors like to thank Farida Ismail, who implemented many parts of the Emotional Text Tagging prototype and supervised the experiment. She also contributed to parts of Sect. 8.6.4. Our gratitude also goes to Mostfa El Hosseiny who put lots of effort into programming the eyePad demo. He also came up with the book’s multimodal story and put lots of energy into designing the demo and bringing the modern Tom Riddle to life.

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Correspondence to Ralf Biedert .

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© 2013 Springer-Verlag London

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Biedert, R., Buscher, G., Dengel, A. (2013). Gazing the Text for Fun and Profit. In: Nakano, Y., Conati, C., Bader, T. (eds) Eye Gaze in Intelligent User Interfaces. Springer, London. https://doi.org/10.1007/978-1-4471-4784-8_8

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  • DOI: https://doi.org/10.1007/978-1-4471-4784-8_8

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-4783-1

  • Online ISBN: 978-1-4471-4784-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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