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Game Analytics pp 763-766 | Cite as

Interview with Simon Egenfeldt Nielsen from Serious Games Interactive

Chapter

Abstract

Serious Games Interactive (SGI) started in 2006 as a research spinoff. The company was founded in cooperation with Unity Technologies as a technology provider with the ambition of making the world’s best serious games by harnessing the potential and design principles of real AAA titles. The company received considerable critical praise both from educators and students. In 2010 it was awarded a BETT Award in the category of “Secondary, FE & Skills Digital Content” for its flagship title Global Conflicts: Palestine (Gamers Gate, Manifesto Games & Macgamestore, 2007). The game Playing History – The Plague (Gamers Gate, 2009) was also awarded first place in the category of professional games (budget 40,000+ Euros) in the 1st European Best Learning Game competition.

Keywords

Player Behavior Telemetry System Venture Capital Fund User Research Game Interactive 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Springer-Verlag London 2013

Authors and Affiliations

  1. 1.College of Arts, Media and DesignNortheastern UniversityBostonUSA
  2. 2.Center for Computer Games ResearchIT University of CopenhagenCopenhagenDenmark

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