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Adapting Bottom-up, Emergent Behaviour for Character-Based AI in Games

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Research and Development in Intelligent Systems XXIX (SGAI 2012)

Abstract

It is widely acknowledged that there is a demand for alternatives to handcrafted character behaviour in interactive entertainment/video games. This paper investigates a simple agent architecture inspired by the thought experiment “Vehicles: Experiments in Synthetic Psychology” by the cyberneticist and neuroscientist Valentino Braitenberg [1]. It also shows how architectures based on the core principles of bottom-up, sensory driven behaviour controllers can demonstrate emergent behaviour and increase the believability of virtual agents, in particular for application in games.

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Correspondence to Micah Rosenkind .

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Rosenkind, M., Winstanley, G., Blake, A. (2012). Adapting Bottom-up, Emergent Behaviour for Character-Based AI in Games. In: Bramer, M., Petridis, M. (eds) Research and Development in Intelligent Systems XXIX. SGAI 2012. Springer, London. https://doi.org/10.1007/978-1-4471-4739-8_26

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  • DOI: https://doi.org/10.1007/978-1-4471-4739-8_26

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  • Print ISBN: 978-1-4471-4738-1

  • Online ISBN: 978-1-4471-4739-8

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