This chapter covers the design and implementation of particle systems as a collection of point mass objects that can collide with each other and other rigid-body objects in the simulation. Even though this is one of the simplest models of particle systems that can be used, the computational efficiency and degree of realism that can be attained with these systems is highly attractive. This chapter also discusses in details the use of spatially dependent interaction forces to model particle-based fluid simulations including a detailed overview of Smoothed Particle Hydrodynamics (SPH).


Rigid Body Contact Force Smooth Particle Hydrodynamic Particle System Collision Detection 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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  • Murilo G. Coutinho

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