Skip to main content

Visualization of 3D Video

  • Chapter
  • 1065 Accesses

Abstract

Visualization is one of the most standard applications of 3D video. Its essential functionality includes interactive free-viewpoint and 3D (pop-up) visualization of the captured scene as is. Following an ordinary 3D video visualization system, this chapter presents a novel free-viewpoint visualization method for 3D video stream of a single human in action. The novelty rests in that the 3D video is visualized from the performer’s viewpoint. Ordinary free-viewpoint visualization methods render the object action viewed from the outside of the scene. We may call it an objective, or third-person, view of the object action. With 3D video data, moreover, we can render a subjective, or first-person, view of the object action, where the object action is visualized as if it were captured from a head-mounted camera. Such subjective visualization is very useful to understand where to look when performing juggling or traditional dances; in MAIKO dances, for example, eye motions are very important to express mental feelings.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD   109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Cootes, T.F., Edwards, G.J., Taylor, C.J.: Active appearance models. IEEE Trans. Pattern Anal. Mach. Intell. 23(6), 681–685 (2001)

    Article  Google Scholar 

  2. Fischler, M.A., Bolles, R.C.: Random sample consensus: a paradigm for model fitting with applications to image analysis and automated cartography. Commun. ACM 24, 381–395 (1981)

    Article  MathSciNet  Google Scholar 

  3. Furukawa, Y., Ponce, J.: Accurate, dense, and robust multi-view stereopsis. In: Proc. of IEEE Conference on Computer Vision and Pattern Recognition, pp. 1–8 (2007)

    Google Scholar 

  4. Hansen, D.W., Ji, Q.: In the eye of the beholder: a survey of models for eyes and gaze. IEEE Trans. Pattern Anal. Mach. Intell. 32(3), 478–500 (2010)

    Article  Google Scholar 

  5. Just, M.A., Carpenter, P.A.: Eye fixations and cognitive processes. Cogn. Psychol. 8(4), 441–480 (1976)

    Article  Google Scholar 

  6. Kawaguchi, T., Rizon, M., Hidaka, D.: Detection of eyes from human faces by hough transform and separability filter. Electron. Commun. Jpn. 88(5), 29–39 (2005)

    Article  Google Scholar 

  7. Kuroda, M., Nobuhara, S., Matsuyama, T.: 3d face geometry and gaze estimation from multi-view images using symmetry prior. In: Proc. of MIRU (2011) (in Japanese)

    Google Scholar 

  8. Nobuhara, S., Kimura, Y., Matsuyama, T.: Object-oriented color calibration of multi-viewpoint cameras in sparse and convergent arrangement. IPSJ Trans. Comput. Vis. Appl. 2, 132–144 (2010)

    Google Scholar 

  9. Nobuhara, S., Tsuda, Y., Ohama, I., Matsuyama, T.: Multi-viewpoint silhouette extraction with 3D context-aware error detection, correction, and shadow suppression. IPSJ Trans. Comput. Vis. Appl. 1, 242–259 (2009)

    Google Scholar 

  10. Sugimoto, A., Matsuyama, T.: Active wearable vision sensor: detecting person’s blink points and estimating human motion trajectory. In: Proceedings of the IEEE/ASME International Conference on Advanced Intelligent Mechatronics, 2003, AIM2003, vol. 1, pp. 539–545 (2003)

    Chapter  Google Scholar 

  11. Tobii Technology: X120 eye tracker

    Google Scholar 

  12. Tung, T., Nobuhara, S., Matsuyama, T.: Simultaneous super-resolution and 3D video using graph-cuts. In: Proc. of IEEE Conference on Computer Vision and Pattern Recognition, pp. 1–8 (2008)

    Google Scholar 

  13. Viola, P., Jones, M.J.: Robust real-time face detection. Int. J. Comput. Vis. 57, 137–154 (2004)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag London

About this chapter

Cite this chapter

Matsuyama, T., Nobuhara, S., Takai, T., Tung, T. (2012). Visualization of 3D Video. In: 3D Video and Its Applications. Springer, London. https://doi.org/10.1007/978-1-4471-4120-4_7

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-4120-4_7

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-4119-8

  • Online ISBN: 978-1-4471-4120-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics