Abstract
This chapter describes the rationale behind studying humans in collaborative story domains to better inform interactive narrative technology practices. It describes two exemplar projects, the study of tabletop gamemasters and improvisational actors. It discusses how these projects point to a potential future direction of interactive narrative technology research.
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Magerko, B. (2013). Studying Humans to Inform Interactive Narrative Technology. In: Carroll, J. (eds) Creativity and Rationale. Human–Computer Interaction Series, vol 20. Springer, London. https://doi.org/10.1007/978-1-4471-4111-2_13
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DOI: https://doi.org/10.1007/978-1-4471-4111-2_13
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