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Exploring Collaboration in Group-to-Group Videoconferencing

  • Petr SlovákEmail author
  • Peter Novák
  • Pavel Troubil
  • Vít Rusňák
  • Petr Holub
  • Erik C. Hofer
Conference paper

Abstract

Prior work on videoconferencing shows that various design changes can have profound impacts on group dynamics. In order to further explore the available design space, we report on a qualitative study that compares behaviour of groups in two group-to-group videoconferencing environments and face-to-face communication during a complex social dilemma game. There are pronounced differences in participant behaviour between the two videoconferencing designs, indicating higher cooperative behaviour in one of the videoconferencing conditions. Based on qualitative analysis of the gameplay, we hypothesise that the decisive factor is a discrepancy in the type of group identity that develops during the game. Our results suggest that the differences in behaviour are due to differences in design of the two videoconferencing environments. In particular, the incorporation of personal displays and individualised videostreams likely contributed to these outcomes.

Keywords

Group Identity Social Dilemma Cooperative Play Cooperative Scenario Cooperative Goal 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgments

We thank the participants in our study. We are also especially grateful to our technical team, in particular Milan Kabát and Lukáš Ručka, who made sure that the videoconferencing systems ran smoothly during the tests.

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Copyright information

© Springer-Verlag London 2012

Authors and Affiliations

  • Petr Slovák
    • 1
    Email author
  • Peter Novák
    • 1
  • Pavel Troubil
    • 1
  • Vít Rusňák
    • 1
  • Petr Holub
    • 1
  • Erik C. Hofer
    • 2
  1. 1.Masaryk UniversityBrnoCzech Republic
  2. 2.School of InformationUniversity of MichiganAnn ArborUSA

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