Advertisement

Creating Metaphors for Tangible User Interfaces in Collaborative Urban Planning: Questions for Designers and Developers

  • Valérie MaquilEmail author
  • Olivier Zephir
  • Eric Ras
Conference paper

Abstract

Designing tangible user interfaces (TUIs) means to deal with a complex number of issues related to the particular mixture of the physical and digital space. While a number of existing guidelines and frameworks propose issues and themes that are relevant during design, we still miss a more specific guidance on how to address such issues. This chapter analyses the difficulty of designing and developing TUIs by considering the principle of metaphors. Based on an analysis of the different types of targets of metaphors in TUIs, we identify the complexities of TUI adoption by users across physical, digital, and application domains. We propose a series of questions that support designers and developers in dealing with these complexities in the context of a TUI for collaborative planning and discussion of urban concepts. Our work is based on and illustrated through various insights collected during the development of the “ColorTable”, a complex TUI for collaborative urban planning.

Keywords

Tangible user interfaces Interaction design Metaphor Design processes Urban planning 

Notes

Acknowledgments

The majority of the research underlying this chapter was conducted by the first author as Ph.D work within Vienna University of Technology. It was partially funded by the European Union Integrated Project IPCity under contract no. FP6-2004-IST-4-27571. We would like to thank all researchers who contributed to the work of this chapter, in particular the team of Vienna UT: Lisa Ehrenstrasser, Stephan Gamohn, Michal Idziorek, Ina Wagner, and Mira Wagner.

References

  1. 1.
    Antle, A.N.: The CTI framework: informing the design of tangible systems for children. Proceedings of the 1st International Conference on Tangible and Embedded Interaction. Baton Rouge, Louisiana, pp. 195–202, ACM Press (2007)Google Scholar
  2. 2.
    Blackwell, A.F.: The reification of metaphor as a design tool. ACM Trans. Comput. Hum. Interact. 13(4), 490–530 (2006)CrossRefGoogle Scholar
  3. 3.
    Dourish, P.: Where the Action Is: The Foundations of Embodied Interaction. The MIT Press, Cambridge (2004)Google Scholar
  4. 4.
    Fishkin, K.: A taxonomy for and analysis of tangible interfaces. Pers. Ubiquitous Comput. 8(5), 347–358 (2004)CrossRefGoogle Scholar
  5. 5.
    Hollan, J., Hutchins, E., Kirsh, D.: Distributed cognition: toward a new foundation for human-computer interaction research. ACM Trans. Comput. Hum. Interact. 7(2), 174–196 (2000)CrossRefGoogle Scholar
  6. 6.
    Hornecker, E.: Creative idea exploration within the structure of a guiding framework: the card brainstorming game. In: Proceedings of the Fourth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 101–108, ACM Press (2010)Google Scholar
  7. 7.
    Hornecker, E., Buur, J.: Getting a grip on tangible interaction: a framework on physical space and social interaction. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 437–446, ACM Press (2006)Google Scholar
  8. 8.
    Hurtienne, J., Israel, J.H.: Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction, pp. 127–134, ACM Press (2007)Google Scholar
  9. 9.
    Hurtienne, J., Weber, K., Blessing, L.: Prior experience and intuitive use: image schemas in user centred design. In: Langdon, P., Clarkson, J., and Robinson, P. (eds.) Designing inclusive futures, pp. 107–116. Springer, London (2008)Google Scholar
  10. 10.
    Ishii, H.: Tangible bits: beyond pixels. In: Proceedings of the 2nd International Conference on Tangible and Embedded Interaction, pp. xv–xxv, Bonn, Germany, ACM Press (2008)Google Scholar
  11. 11.
    Johnson, M.: The Body in the Mind. The University of Chicago Press, Chicago (1987)Google Scholar
  12. 12.
    Klemmer, S.R., Hartmann, B., Takayama, L.: How bodies matter: five themes for interaction design. In: Proceedings of the 6th Conference on Designing Interactive Systems, pp. 140–149, ACM Press (2006)Google Scholar
  13. 13.
    Kuhn, W., Frank, A.U.: A formalization of metaphors and image-schemas in user interfaces. Cogn. Linguist. Asp. Geogr. Space. 63, 419–434 (1991)CrossRefGoogle Scholar
  14. 14.
    Lakoff, G., Johnson, M.: Metaphors We Live By. University of Chicago Press, Chicago (1980)Google Scholar
  15. 15.
    Maquil, V.: The ColorTable: An Interdisciplinary Design Process. Vienna University of Technology, Wien (2010)Google Scholar
  16. 16.
    Maquil, V., Psik, T., Wagner, I.: The ColorTable: a design story. In: Proceedings of the 2nd International Conference on Tangible and Embedded Interaction, pp. 97–104, Bonn, Germany (2008)Google Scholar
  17. 17.
    Maquil, V., Ras, E., Zephir, O.: Understanding the characteristics of metaphors in tangible user interfaces. Proceedings of the Workshop Be-GreifbareInteraktionat the Conference Mensch und Computer, Chemnitz, Germany, pp. 47–52, GI (2011)Google Scholar
  18. 18.
    Mazalek, A., van den Hoven, E.: Framing tangible interaction frameworks. Artif. Intell. Eng. Des. Anal. Manuf. 23(3), 225 (2009)CrossRefGoogle Scholar
  19. 19.
    Norman, D.A.: The Design of Everyday Things. Basic Books, New York (2002)Google Scholar
  20. 20.
    Svanaes, D., Verplank, W.: In search of metaphors for tangible user interfaces. In: Proceedings of DARE 2000 on Designing Augmented Reality Environments, pp. 121–129, ACM Press (2000)Google Scholar
  21. 21.
    Ullmer, B.: Emerging frameworks for tangible user interfaces. IBM Syst. J. 39, 915–931 (2000)CrossRefGoogle Scholar
  22. 22.
    Zuckerman, O., Arida, S.: Extending tangible interfaces for education: digital montessori-inspired manipulatives. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. (2005)Google Scholar

Copyright information

© Springer-Verlag London 2012

Authors and Affiliations

  1. 1.Public Research Centre Henri TudorLuxembourgLuxembourg

Personalised recommendations