Synthesis of Motions: Practice of Concept Generation (2)

  • Toshiharu Taura
  • Yukari Nagai


In this chapter, a method of synthesizing motions in order to generate a creative and emotional motion is developed. This method is based on the hypothesis that a creative motion, which is beyond the normal bounds of human imagination, can produce emotional impressions which resonate with the human mind. The proposed method figures in the blending and emphasizing of the features of motion on the space of the wavelet coefficients. In the experiment, the motions of “frog” and “snake” are blended and its impressions are evaluated. The results confirm the relevance of the hypothesis.


  1. 1.
    Chakrabarti A, Sarkar P, Leelavathamma B, Nataraju BS (2005) A functional representation for aiding biomimetic and artificial inspiration of new ideas. AI EDAM 19:113–132. doi: 10.1017/S0890060405050109 Google Scholar
  2. 2.
    Cooper GW, Meyer LB (1960) The rhythmic structure of music. University of Chicago Press, ChicagoGoogle Scholar
  3. 3.
    Daubechies I (1992) Ten lectures on wavelets. Society for Industrial Mathematics, PhiladelphiaMATHCrossRefGoogle Scholar
  4. 4.
    Krasovskaya V (1990) An anatomy of genius. Danc Chron 13:82–88. doi: 10.1080/01472529008569026 CrossRefGoogle Scholar
  5. 5.
    Norman DA (2003) Emotional design: why we love (or hate) everyday things. Basic Books, New YorkGoogle Scholar
  6. 6.
    Osgood CE, Suci GJ, Tannenbaum PH (1957) The measurement of meaning. University of Illinois Press, UrbanaGoogle Scholar
  7. 7.
    Taura T, Nagai Y (2010) Designing of emotional and creative motion. In: Fukuda S (ed) Emotional engineering: service development. Springer, LondonGoogle Scholar
  8. 8.
    Tsujimoto K, Miura S, Tsumaya A, Nagai Y, Chakrabarti A, Taura T (2008) A method for creative behavioral design based on analogy and blending from natural things. In: Proceedings of ASME 2008 international design engineering technical conference and computers and information in engineering conference. Brooklyn, New York, 3–6 August (CD-ROM)Google Scholar
  9. 9.
    Vattam S, Helms M, Goel AK (2007) Biologically inspired innovation in engineering design: a cognitive study. Graphics, visualization and usability center Technical report, Georgia Institute of Technology, GIT-GVU-07-07Google Scholar

Copyright information

© Springer-Verlag London 2013

Authors and Affiliations

  • Toshiharu Taura
    • 1
  • Yukari Nagai
    • 2
  1. 1.Department of Mechanical EngineeringKobe UniversityKobeJapan
  2. 2.School of Knowledge ScienceJapan Advanced Institute of Science and TechnologyNomiJapan

Personalised recommendations