Skip to main content

Intelligent Social Network of Devices

  • Chapter
  • First Online:

Abstract

People participate in social networks today whereas devices do not. Devices can generate a lot of data that can augment information in a social network. This chapter deals with how devices can contribute to a social network used by people. It describes the need for devices to detect user activity and allow other users to interact using that information, thereby creating an immersion of the real and virtual worlds. It discusses the enabling technology and associated problems in making a social network of devices work. Further, it outlines benefits to people participating in an intelligent social network of devices.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD   109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. CEA-2014-B: Web-based Protocol and Framework for Remote User Interface on UPnPTM Networks and the Internet (Web4CE). Consumer Electronics Association, Arlington (2010)

    Google Scholar 

  2. Fielding, R. (2000) Architectural styles and the design of network-based soft-ware architectures. Ph.d. dissertation, University of California, Irvine

    Google Scholar 

  3. SOAP Version 1.2 Part 0: Primer.http://www.w3c.org/TR/2007/REC-soap12-part0–20070427/ (2007)

    Google Scholar 

  4. What is REST. http://rest.blueoxen.net/cgi-bin/wiki.pl?WhatIsREST

  5. Yazar, D., Dunkels, A.: Efficient application integration in IP-based sensor networks. In: Proceedings of ACM BuildSys 2009, First ACM Workshop on Embedded Sensing Systems for Energy-Efficiency in Buildings, Berkeley, CA (2009)

    Google Scholar 

  6. Mongoose. http://code.google.com/p/mongoose/

  7. Oregan Media Browser. http://oregan.net/oreganmediabrowser.php

  8. Twitter Authentication. http://dev.twitter.com/pages/auth

  9. OAuth Library Functions. http://liboauth.sourceforge.net/

  10. Libcurl – the multiprotocol file transfer library. http://curl.haxx.se/libcurl/

  11. Extensible OAuth library for Java. http://github.com/fernandezpablo85/scribe

  12. Twitter4J – A Java library for the Twitter API. http://twitter4j.org

  13. Twitter Scribe library. https://github.com/fernandezpablo85/scribe/wiki/getting-started

  14. Shelby, Z., Bormann, C.: 6LoWPAN: The Wireless Embedded Internet. John Wiley&Sons Ltd, Chichester (2009)

    Google Scholar 

  15. Tunerfish. http://www.tunerfish.com/

  16. Boxee. http://www.boxee.tv/

  17. Fan Talk TV. http://www.fantalk.tv/

  18. Live Hive Systems. http://www.livehivesystems.com/

  19. Bulkeley, W.M.: TR10: social TV. Relying on relationships to rebuild TV audiences. In: Technology Review: 10 Emerging Technologies. MIT, Cambridge (2010)

    Google Scholar 

  20. Dennisov, A.: Social Media&User-Generated Content. Parks Associates, Dallas (2009)

    Google Scholar 

  21. Wii at Nintendo. http://www.nintendo.com/wii

  22. Kinect for Xbox 360. http://www.xbox.com/en-US/kinect

  23. Pal, A., Prashant, M., Ghose, A., Bhaumik, C.: Home infotainment platform – a ubiquitous access device for masses. In: Communications in Computer and Information Science. Springer, Berlin/Heidelberg (2010)

    Google Scholar 

  24. Living Social. http://apps.facebook.com/livingsocial

  25. LTE Connected Car. http://www.ngconnect.org/ecosystem/connected-car.htm

  26. Zonetag. http://zonetag.research.yahoo.com

  27. LaMarca, A., Chawathe, Y., Consolvo, S., Hightower, J., Smith, I., Scott, J., Sohn, T., Howard, J., Hughes, J., Potter, F., Tabert, J., Powledge, P., Borriello, G., Schilit, B.: Place lab: device positioning using radio beacons in the wild. Lect. Notes Comput. Sci. 3682, 116–133 (2005)

    Article  Google Scholar 

  28. Meet Moi. http://www.meetmoi.com/

  29. Skout. http://www.skout.com/

  30. Doan, A., Ramakrishnan, R., Halevy, A.Y.: Crowdsourcing systems on the world-wide web. Commun. ACM 54(4), 86–96 (2011)

    Article  Google Scholar 

  31. Sarma, S., Brock, D.L., Ashton, K.: The Networked Physical World, Proposals for Engineering the Next Generation of Computing, Commerce & Automatic-Identification, Auto-ID Center White Paper (2000)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Priyanka Sinha .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag London

About this chapter

Cite this chapter

Pal, A., Bhaumik, C., Sinha, P., Ghose, A. (2012). Intelligent Social Network of Devices. In: Abraham, A., Hassanien, AE. (eds) Computational Social Networks. Springer, London. https://doi.org/10.1007/978-1-4471-4048-1_13

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-4048-1_13

  • Published:

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-4047-4

  • Online ISBN: 978-1-4471-4048-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics