Abstract
In this chapter we will see how simple patterns can be duplicated across a surface to create a more complex pattern. We will use pseudo random numbers to modify the pattern upon each repeat to add visual interest to the texture.
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© 2003 Springer-Verlag London
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Stephenson, I. (2003). Tiling and Repeating Patterns. In: Essential RenderMan® fast . Essential Series. Springer, London. https://doi.org/10.1007/978-1-4471-3800-6_22
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DOI: https://doi.org/10.1007/978-1-4471-3800-6_22
Publisher Name: Springer, London
Print ISBN: 978-1-85233-608-0
Online ISBN: 978-1-4471-3800-6
eBook Packages: Springer Book Archive