Abstract
The purpose of this chapter is to present empirically founded ideas as to the structure and design of agents that can enact interesting narratives. The chapter starts with some basic assumptions about behaviours.1 Section 7.3 summarizes descriptions of behaviours that can count as a part of the everyday course of events. Such behaviours, however, are often boring, and they are only the raw material out of which narratives are built. Telling stories involves other techniques concerning the presentation of the behaviours to the spectator, which includes structuring the behaviours, directing how they are enacted and deciding what the agents look like. These techniques are described in Section 7.4. Finally, Section 7.5 assembles the ideas in a loose sketch for an agent design.
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Andersen, P.B., Callesen, J. (2001). Agents as Actors. In: Qvortrup, L. (eds) Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds. Springer, London. https://doi.org/10.1007/978-1-4471-3698-9_7
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DOI: https://doi.org/10.1007/978-1-4471-3698-9_7
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