Shaping Meaning: On Action and Content in Unreal Worlds

  • Edvin Vestergaard Kau


To form some ideas of what is characteristic of narration in computer-generated multimedia compared with that of film, the article opens with two short, exemplifying and comparative analyses of a game (The Residents Freak Show, which the introductory text calls a “theme park of imagination” — “envisioning the future of interactive stories, music video, and digital art”) and a film scene (from Kurosawa’s Rashomon).


Computer Game Camera Position Logic Space Screen Space Film Theory 
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© Springer-Verlag London 2001

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  • Edvin Vestergaard Kau

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