Abstract
A computer model is described that is able to reproduce two examples of auditory-streaming phenomena normally accounted for by the Gestalt auditory grouping principle of proximity. These are: 1) the fission boundary of human listeners, and 2) the stream-organisation process exhibited by human listeners when presented with ABC tone sequences. Whereas auditory-streaming phenomena are generally accounted for in terms of an auditory scene-analysis process that works using Gestalt perceptual principles (e.g. proximity, good continuation), the operation of the model suggests that some Gestalt auditory grouping may be the product of low-level processes, and that physiological and peripheral-channelling factors are responsible for Gestalt auditory grouping by frequency proximity.
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© 1995 Springer-Verlag London
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Beauvois, M.W., Meddis, R. (1995). Computer Simulation of Gestalt Auditory Grouping by Frequency Proximity. In: Smith, L.S., Hancock, P.J.B. (eds) Neural Computation and Psychology. Workshops in Computing. Springer, London. https://doi.org/10.1007/978-1-4471-3579-1_13
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DOI: https://doi.org/10.1007/978-1-4471-3579-1_13
Publisher Name: Springer, London
Print ISBN: 978-3-540-19948-9
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