In the last chapter, I introduced some of the fundamental concepts of class-based programming languages. The task of this chapter is to introduce two competing paradigms that are closely related to each other: prototype and Actor languages. Historically, prototype languages developed out of the concepts of Actor languages, but they will be considered in the reverse order because prototype-based languages are now an area of active research while Actors tend to be somewhat (unfairly, in our view) neglected.


Message Passing Actor Language Shared Structure Message Queue Parent Object 
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Copyright information

© Springer-Verlag London Limited 2000

Authors and Affiliations

  • Iain Craig

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