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Conclusion

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Evolutionary Game Design

Part of the book series: SpringerBriefs in Computer Science ((BRIEFSCOMPUTER))

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Abstract

The Ludi general game system was designed to interpret, play and create new combinatorial games using an evolutionary approach, in order to explore questions of automated game design. This chapter looks back over the Ludi project, where it succeeded and where it failed, and examines the evidence for computational creativity afforded by the automated generation of games such as Yavalath and its siblings. Some possible shortcomings of the evolutionary process for game design are highlighted.

What you see on the board is only the outcrop of a much larger world, like mountain peaks above the mist.

Ian Watson, Queenmagic, Kingmagic

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Correspondence to Cameron Browne .

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© 2011 Cameron Browne

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Browne, C. (2011). Conclusion. In: Evolutionary Game Design. SpringerBriefs in Computer Science. Springer, London. https://doi.org/10.1007/978-1-4471-2179-4_8

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  • DOI: https://doi.org/10.1007/978-1-4471-2179-4_8

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  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-2178-7

  • Online ISBN: 978-1-4471-2179-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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