Abstract
The Ludi general game system was designed to interpret, play and create new combinatorial games using an evolutionary approach, in order to explore questions of automated game design. This chapter looks back over the Ludi project, where it succeeded and where it failed, and examines the evidence for computational creativity afforded by the automated generation of games such as Yavalath and its siblings. Some possible shortcomings of the evolutionary process for game design are highlighted.
What you see on the board is only the outcrop of a much larger world, like mountain peaks above the mist.
Ian Watson, Queenmagic, Kingmagic
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Copyright information
© 2011 Cameron Browne
About this chapter
Cite this chapter
Browne, C. (2011). Conclusion. In: Evolutionary Game Design. SpringerBriefs in Computer Science. Springer, London. https://doi.org/10.1007/978-1-4471-2179-4_8
Download citation
DOI: https://doi.org/10.1007/978-1-4471-2179-4_8
Published:
Publisher Name: Springer, London
Print ISBN: 978-1-4471-2178-7
Online ISBN: 978-1-4471-2179-4
eBook Packages: Computer ScienceComputer Science (R0)