Creativity, Skill and Human-Centred Systems
We are now at a unique historical turning point. Decisions we make in respect of the new technologies will have a profound effect upon the way we relate to each other, to our work, and to nature itself. Vast computer systems, expert systems, and artificial intelligence systems should not be seen as a technological bolt from the blue. They are in fact part of the historical continuum which is discernible in Europe certainly over the last five hundred years. Scientific and technological change, viewed historically, does seem to embody three predominant historical tendencies. Firstly, there is a change in the organic composition of capital. We tend to render processes capital-intensive rather than labour-intensive. Secondly, it constitutes a shift from the analogical to the digital. The manner in which we perceive our world, analyse it and relate to it is dramatically changed. Thirdly, it is a process in which human beings are rendered passive and the machines become more active. We recall “the more you give to the machines the less there is left of yourself”. It is against this historical background that there is an urgent need to view alternative systems, in particular those which may be regarded as human-centred. This paper will describe such human-centred systems.
KeywordsEurope Expense Sine Pebble Monopoly
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