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Virtual Reality and Neural Networks

  • Nunzio Alberto Borghese
Conference paper
Part of the Perspectives in Neural Computing book series (PERSPECT.NEURAL)

Abstract

Different terms have been applied to what is commonly called, with an oximoric, “Virtual Reality” (VR) or “Artificial Reality” to indicate a world which lies in the computer. At the actual state of the art, it suggests much higher performances than current technology can generally provide [1]. Other terms like “Virtual Worlds”, “Virtual Environments” or “Synthetic Environments” seem preferable because they are linguistically conservative, and related to well-established terms like virtual images. VR has a dual nature: it is cultural movement which has its roots in the philosophical thought and a technological nature which derives from computer science advanced technology.

Keywords

Virtual Reality Virtual Environment Virtual World Delaunay Triangulation Collision Detection 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag London Limited 1997

Authors and Affiliations

  • Nunzio Alberto Borghese
    • 1
  1. 1.Istituto Neuroscienze e Bioimmagini - CNRMilanoItaly

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