This chapter contains an example Dylan program of moderate size. The aim is to present a Dylan program which exploits a number of features of the language so that the reader can derive an overall impression of it. Dylan is an object-oriented language, so classes are thoroughly exploited and methods attached to classes as a matter of course; one generic method is explicitly declared. The focus of the example is on object-oriented programming; the other types and primitives are considered to be relatively straightforward and should be appreciated by the reader after consultation of the language reference manual.
KeywordsUnit Cost Method Show Select Expression Abstract Class Shopping List
Unable to display preview. Download preview PDF.