Abstract
Geometric modelling of objects is one of the main research issues in computer graphics. 3D solid objects are traditionally represented by their surface boundaries. To construct free-form boundaries, Non-Uniform Rational B-Spline (NURBS) curves and surfaces are widely used in various modelling systems. NURBS has become the de facto industry standard for the representation, design and data exchange of geometric information processed by computers. Its excellent mathematical and algorithmic properties, combined with successful industrial applications, have contributed to the enormous popularity of NURBS.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Piegl L, Tiller W. The NURBS book, Springer-Verlag, New York, 1997.
Feng L, Soon SH. An efficient 3D seed fill algorithm. Computers and Graphics, 1998; 22 (5): 641–644.
Kaufman A, Cohen D, Yagel R. Volume graphics. IEEE Computer, 1993; 16 (7): 51–64.
Cohen-or D, Kaufman A, Kong TY. On the soundness of surface voxelizations. In: Kong TY, Rosenfeld A (eds), Topological Algorithms for Digital Image Processing, Elsevier Science B.V., 1996; 181–204.
Cohen-or D, Kaufman A. 3D line voxelization and connectivity control. IEEE Computer Graphics and Applications, 1997; 17 (6): 80–87.
Cohen-or D, Kaufman A. Fundamentals of surface voxelization. Graphical Models and Image Processing, 1995; 57 (6): 453–461.
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2000 Springer-Verlag London
About this chapter
Cite this chapter
Wu, Z., Seah, H.S., Lin, F. (2000). NURBS Volume for Modelling Complex Objects. In: Chen, M., Kaufman, A.E., Yagel, R. (eds) Volume Graphics. Springer, London. https://doi.org/10.1007/978-1-4471-0737-8_9
Download citation
DOI: https://doi.org/10.1007/978-1-4471-0737-8_9
Publisher Name: Springer, London
Print ISBN: 978-1-85233-192-4
Online ISBN: 978-1-4471-0737-8
eBook Packages: Springer Book Archive