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Constructive Representations of Volumetric Environments

  • Min Chen
  • John V. Tucker
  • Adrian Leu

Abstract

There is a wealth of evidence which demonstrates that for many situations in 3D graphics volume-based techniques are more attractive than traditional surface-based ones. The gradual maturity of volume visualisation, accompanied by the reduction in the cost of computing power and memory, further improves the application of volume-based techniques in mainstream computer graphics, and suggests that volume visualisation can be developed further into volume graphics. Kaufman, Cohen and Yagel first outlined an agenda for volume graphics in 1993 [1]. The 1995 US ONR Volume Visualisation Workshop [2] further highlighted the potential of volume graphics, and some of the technical issues that are yet to be addressed.

Keywords

Scalar Field Constructive Representation Spatial Object World Coordinate System Texture Block 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag London 2000

Authors and Affiliations

  • Min Chen
  • John V. Tucker
  • Adrian Leu

There are no affiliations available

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