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Text i/o Using Device Contexts

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Part of the book series: Essential Series ((ES))

Abstract

This chapter looks at text i/o. We also look at device contexts. A device context is a structure that defines a set of graphic objects and their associated attributes, and the graphic modes that affect output. The graphic objects include:

  • A pen for line drawing.

  • A brush for painting and filling.

  • A bitmap for copying or scrolling parts of the screen.

  • A palette for defining the set of available colours.

  • A region for clipping and other operations.

  • A path for painting and drawing operations.

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© 2000 Springer-Verlag London Limited

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Chivers, I. (2000). Text i/o Using Device Contexts. In: Essential Visual C++ 6.0 fast. Essential Series. Springer, London. https://doi.org/10.1007/978-1-4471-0733-0_14

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  • DOI: https://doi.org/10.1007/978-1-4471-0733-0_14

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-85233-170-2

  • Online ISBN: 978-1-4471-0733-0

  • eBook Packages: Springer Book Archive

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