Abstract
This chapter looks at text i/o. We also look at device contexts. A device context is a structure that defines a set of graphic objects and their associated attributes, and the graphic modes that affect output. The graphic objects include:
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A pen for line drawing.
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A brush for painting and filling.
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A bitmap for copying or scrolling parts of the screen.
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A palette for defining the set of available colours.
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A region for clipping and other operations.
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A path for painting and drawing operations.
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© 2000 Springer-Verlag London Limited
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Chivers, I. (2000). Text i/o Using Device Contexts. In: Essential Visual C++ 6.0 fast. Essential Series. Springer, London. https://doi.org/10.1007/978-1-4471-0733-0_14
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DOI: https://doi.org/10.1007/978-1-4471-0733-0_14
Publisher Name: Springer, London
Print ISBN: 978-1-85233-170-2
Online ISBN: 978-1-4471-0733-0
eBook Packages: Springer Book Archive