Knowledge Representation

  • D. Graham
Part of the Applied Computing book series (APPLCOMP)


A representation is a convention about how to describe things, like a language. A representation makes some aspects of the entity it describes explicit and leaves others implicit. For example, Vision: gray scale array makes brightness explicit, primal sketch makes brightness changes explicit, 21/2 D sketch makes surfaces explicit, 3D models makes objects explicit (Marr, 1982).




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Copyright information

© Springer-Verlag London 1997

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  • D. Graham

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