Abstract
Designing large applications is a complicated process and fraught with difficulties. While hardware always behaves in a predictable way the same is not true of software. All the applications we use have some sort of bugs in them. Even if an application was perfect it would be virtually impossible to prove it. In recent years there have been a number of design methodologies which provide a way of designing software to minimise the errors. The latest in this long list is object oriented design and programming. Since object oriented programming is widely regarded as the best way of writing software with the least bugs, many companies have claimed that their product is object oriented, while lacking many of the key features of object orientation, which we look at in this chapter.
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© 1997 Springer-Verlag London
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Cowell, J. (1997). Object Orientation Primer. In: Essential Java Fast. Essential Java Fast. Springer, London. https://doi.org/10.1007/978-1-4471-0629-6_2
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DOI: https://doi.org/10.1007/978-1-4471-0629-6_2
Publisher Name: Springer, London
Print ISBN: 978-3-540-76052-8
Online ISBN: 978-1-4471-0629-6
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