A Visual, Computational Object Language for Mathematics
I describe work in progress on using the computer mathematics system, Mathematica, to construct a special “object language” to be used by undergraduate mathematics learners. In this language, graphical objects have a peculiar kind of in-between existence as “visual” data structures that can be manipulated through programs. I attempt to elucidate the nature of this existence, and its possible usefulness for mathematical thinking, and learning, using the example of visualising a four-dimensional “hypercube”.
KeywordsObject Language Mathematical Thinking Graphical Output Graphical Object Inscribe Circle
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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