Abstract
The previous chapter examined the requirements for and methods of representing multimedia data types. Coding methods were described, these are required if multimedia data is to be stored and presented to a consumer, since the captured data is extremely voluminous. Human perception was also studied, as the limits of our abilities to see and hear data suggest minimum requirements for presenting realistic appearing data - should realistic data be required. In this chapter, the methods of integrating multimedia components into a coherent presentation are examined. As a starting point we shall assume that the components of the presentation (the text, images, graphical objects, video clips and sounds) have been captured and prepared — Chapter 3 will examine methods of organising their delivery.
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Bibliography
Printed Material
Raggett D, Lam J, Alexander I, Kmiec M (1998) Raggett on HTML 4.0, Addison—Wesley, Harlow.
Vaughan T (1998) Multimedia: Making It Work, Osborne, Berkeley.
Internet Resources
Apple: www.apple.com
Adobe: www.adobe.com
Macromedia: www.macromedia.com
Other sites can be found in the comp.multimedia newsgroup’s FAQ.
Tim Berner-Lee’s good design practice: http://www.w3.org/Provider/Style/All.html
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© 2000 Springer-Verlag London
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Morris, T. (2000). Organising and Delivering Multimedia Objects. In: Multimedia Systems. Applied Computing. Springer, London. https://doi.org/10.1007/978-1-4471-0455-1_3
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DOI: https://doi.org/10.1007/978-1-4471-0455-1_3
Publisher Name: Springer, London
Print ISBN: 978-1-85233-248-8
Online ISBN: 978-1-4471-0455-1
eBook Packages: Springer Book Archive