Abstract
A development environment for RenderMan shaders has been implemented, allowing the SL programmer to observe the behaviour of variables in both time and space. By allowing both novices and experts to visualize the execution of their code, the creation of shaders is much simplified without restricting the flexibility of the SL language.
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© 2001 Springer-Verlag London
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Stephenson, I. (2001). Buffy, an SL Development Environment. In: Earnshaw, R., Vince, J. (eds) Digital Content Creation. Springer, London. https://doi.org/10.1007/978-1-4471-0293-9_9
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DOI: https://doi.org/10.1007/978-1-4471-0293-9_9
Publisher Name: Springer, London
Print ISBN: 978-1-4471-1079-8
Online ISBN: 978-1-4471-0293-9
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