Abstract
This chapter discusses creative issues relating to the process of digitization in the areas of sound composition, digital photographic work, and Internet-based video art. The authors refer to personal practical and academic experience in the use of computers, digitization and the Internet in the creation, manipulation and distribution of audio, stills and video — in an arts and commercial context.
It is suggested that sound/musie composers utilizing digital environments need to adopt or develop an appropriate “mindset” to be successful and fulfilled. However, the experience of working in the digitized world can be a form of release and adventure. A real-life case study scenario is used to discuss these aspects—the Totality G2V 2:23 project based on and inspired by the Solar eclipse in August 1999.
With respect to digitized photography, the Impact of new and emerging technology on production speed and techniques, flexibility, quality and creativity are discussed.
Video art using the Internet environment is also explored — here, the strategic relationship between Internet Art and Contemporary Art is explored. As regards expression, the Internet provides particular potential for mixing, combining, and manipulating media. The possibilities for interaction, wide access, audience targeting, and media selection add to the inherent participation feature of “no boundaries” — in geography, space or time.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Barrett, D. (1998) Net smarts. Keyboard, 24 October, pp. 134, 136–137.
Beckstead, D. (1996) Telecommunications and MIDI. Teaching Music, 4(2): 43–45.
Bongers, B. (1998) An interview with Sensorband. Computer Music, 22(1), Spring.
Haken, L. (1998) The continuum. Computer Music, 22(1), Spring.
Lawrence, D.R. and Amado, I. (1998) Live broadcasting of an international multimedia art install-lation around the Internet. Proceedings of INDC ’98, Aveiro, Portugal, 15–17 June.
Lawrence, D.R. and Gracie, A. (2000) Streaming sensor driven Midi and digital audio in a concep-tual context. Submitted to the Journal of Research into New Media Technologies, Australia
Lawrence, D.R., Shah, H.U. and Golder, P.A. (1996) Business user development - uccess factor measurement. Proceedings of PRIISM ’96 Conference, Maui, January.
Lawrence, D.R., Sloane, A., Price, D.E. and Constable, G. (1998) Live Internet Broadcasting - some unique experiences. BCS Computer Graphics δ Displays Group Conference “TV δ Broadcasting on the Internet, WWW and Networks”, 22–23 April, Bradford, UK
Lawrence, D.R., Amado, I. and Sloane, A. (1999) The art of telematics. Proceedings of the Confer-ence on Computers in Art and Design Education, University of Teesside, 7–9 April.
Metlay, M. (1996) Is anybody… out there? Making music on the Internet. Music δ Computers, 2(3): 58–65.
Nelson, G. (1996) Max MIDI chaos. Music δ Computers, 2(5): 37–38.
Paradiso, J.A. (1997) Electronic music: new ways to play. IEEE Spectrum, 34(12): 18–30.
Totality (2000) “In Umbra”, Totality G2V 2:23 CD-ROM, Iris Records, January.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2001 Springer-Verlag London
About this chapter
Cite this chapter
Lawrence, D., Sanders, C., Amado, I. (2001). Digitization — An Agent for Creativity, Expression and Interaction?. In: Earnshaw, R., Vince, J. (eds) Digital Content Creation. Springer, London. https://doi.org/10.1007/978-1-4471-0293-9_5
Download citation
DOI: https://doi.org/10.1007/978-1-4471-0293-9_5
Publisher Name: Springer, London
Print ISBN: 978-1-4471-1079-8
Online ISBN: 978-1-4471-0293-9
eBook Packages: Springer Book Archive