Screen Play: Film and the Future of Interactive Entertainment

  • Andy Clarke
  • Grethe Mitchell

Abstract

This chapter looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which the designers of computer games and virtual environments can use what has been discovered in the study of film to build more interesting, engaging and entertaining interactive narratives.

Keywords

Editing Poss Ambush Vira 

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References

  1. Benedikt, M. Cyberspace: some proposals, in Cyberspace: First Steps (ed. Michael Benedikt). Cambridge, MA: MIT Press, p. 128.Google Scholar
  2. Laurel, B. (1993) Computers as Theatre. Reading, MA: Addison-Wesley.Google Scholar
  3. Mamet, D. (1992) “Storytelling”. On Directing Film. London: Faber & Faber, p. 3.Google Scholar
  4. Murray, J.H. (1997) Hamlet on the Holodeck - The Future of Narrative in Cyberspace. Cambridge, MA: MIT Press.Google Scholar
  5. Wertheim, M. (1999) The Pearly Gates of Cyberspace - A History of Space from Dante to the Internet. London: Virago, p. 97.Google Scholar

Copyright information

© Springer-Verlag London 2001

Authors and Affiliations

  • Andy Clarke
    • 1
  • Grethe Mitchell
    • 1
  1. 1.Kinonet ConsultancyEdith VillasUK

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