Advertisement

Guidelines for a ‘Proximal’ User Interface

  • Andrew Basden
Conference paper

Abstract

The user interface too often “gets in the way” of users. This paper argues that to get it out of the way requires not just improvements on existing interfaces, but a completely different approach: a ‘proximal’ user interface. It questions a number of basic mutually supportive assumptions regarding user interfaces and so constitutes a new paradigm for user interface research and development. However, much can be accomplished immediately, even with our partial knowledge of proximality. This paper sets out some draft principles of the proximal user interface, and demonstrates how they have been worked out as guidelines for interface design.

Keywords

User Interface Internal Representation Cognitive Effort Direct Manipulation Semantic Operation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Basden, A.: Appropriateness. In: Bramer, M.A, Macintosh, A.L. (eds.): Research and Development in Expert Systems X. Proc. of Expert Systems 93. BHR Group, U.K (1993) 315–328Google Scholar
  2. 2.
    Basden, A.: Three Levels of Benefit in Expert Systems. Expert Systems 11,2 (1994) 99–107CrossRefGoogle Scholar
  3. 3.
    Basden, A., Brown, A.J.: Istar — A Tool for Creative Design of Knowledge Bases. Expert Systems 13, 4 (1996) 259–276CrossRefGoogle Scholar
  4. 4.
    Basden, A., Brown, A.J., Tetlow, S.D.A., Hibberd, P.R.: Design of a User Interface for a Knowledge Refinement Tool. Int. J. Human Computer Studies 45 (1996) 157–183CrossRefGoogle Scholar
  5. 5.
    Basden, A., Hibberd, P.R.: User Interface Issues Raised by Knowledge Refinement. Int. J. Human Computer Studies 45 (1996) 135–155CrossRefGoogle Scholar
  6. 6.
    Bier, E.A., Stone, M.C., Pier, K., Buxton, W., DeRose, T.D.: Toolglass and Magic Lenses: The See-Through Interface. In: Proc. of ACM Conf. on Computer Graphics SIGGRAPH’93 (Anaheim, August 1–6, 1983). ACM Press, New York (1983) 1–6Google Scholar
  7. 7.
    Card, S.K., Moran, T.P., Newell, A.: The Psychology of Human-Computer Interaction. Lawrence Erlbaum Associates, Hillsdale (1983)Google Scholar
  8. 8.
    Conklin, J., Begeman, M.L.: gIBIS: A Tool for all Reasons. J. American Society for Information Science 40, 3 (1989) 200–213CrossRefGoogle Scholar
  9. 9.
    Eden, C.: Cognitive Mapping. European J. Operational Research 36 (1988) 1–13CrossRefGoogle Scholar
  10. 10.
    Gibson, J.J.: The Theory of Affordances. In: Shaw, R., Bransford, J. (eds.): Perceiving, Acting and Knowing. Lawrence Erlbaum, Hillsdale (1977)Google Scholar
  11. 11.
    Goble, J.C., Hinckley, K., Pausch, R., Snell, J.W., Kassell, N.F.: Two-Handed Spatial Interface Tools for Neurosurgical Planning. Computer (July 1995) 20–26Google Scholar
  12. 12.
    Greeno, J.: Gibson’s Affordances. Psychological Review 101 (1994) 336–342CrossRefGoogle Scholar
  13. 13.
    Heintz, T.J., Acar, W.: Causal Modelling as a Tool for Problem Framing Within a Group Decision Support System: an Object Oriented Approach. Info Systems J. 4, 4 (1994) 291–310Google Scholar
  14. 14.
    Hibberd, P., Basden, A.: Procurement and the Use of Intelligent Systems of Contract Authoring. In: Proc. of RICS COBRA Conference (Edinburgh, September 1995). (1995)Google Scholar
  15. 15.
    Hutchins, E.L, Holan, J.D., Norman, D.A.: Direct Manipulation Interfaces. In Norman, D.A., Draper, S.W. (eds.): User Centred System Design. Lawrence Erlbaum, Hillsdale (1986) 87–124Google Scholar
  16. 16.
    Johnson, B., Shneiderman, B.: Tree-Maps: a Space-Filling Approach to the Visualization of Hierarchical Information Structures. In: Proc. of IEEE Conf. on Visualization’91 (?), IEEE Press, Piscataway (1991) 284–291Google Scholar
  17. 17.
    Kent, W.: Data and Reality: Basic Assumptions in Data Processing Reconsidered. North Holland, Amsterdam (1978)Google Scholar
  18. 18.
    Kuhn, T.S.: The Structure of Scientific Revolutions. Univ. Chicago Press, Chicago (1970)Google Scholar
  19. 19.
    Laurel, B.K.: Interface as Mimesis. In: Norman. D.A., Draper, S.W., (eds.): User Centred System Design: New Perspectives on Human Computer Interaction. Lawrence Erlbaum, Hillsdale (1986) 67–85Google Scholar
  20. 20.
    Mander, R., Salomon, C., Wong, Y.Y.: ‘Pile’ Metaphor for Supporting Casual Organization of Information. In: Proc. of ACM Conference of Human Factors in Computing Systems CHI’92 (Monterey, May 3–7, 1992). Addison-Wesley, Reading (1992) 3–7Google Scholar
  21. 21.
    Moore, E.A., Agogino, A.M.: Inform: an Architecture for Expert-Directed Knowledge Acquisition. Int. J. Man-Machine Studies 26 (1987) 213–230CrossRefGoogle Scholar
  22. 22.
    Neilson, I., Lee, J.: Conversations with graphics: Implications for the Design of Natural Language/graphics Interfaces. Int. J. Human-Computer Studies 40 (1994) 509–541CrossRefGoogle Scholar
  23. 23.
    Norman, D.A.: Why Interfaces don’t Work. In: Laurel, B. (ed.): The Art of Human-Computer Interface Design. Addison-Wesley, New York (1990) 209–219Google Scholar
  24. 24.
    Norman, D.A.: Cognitive artifacts. In: Carroll, J.M. (ed.): Designing Interaction: Psychology at the Human-Computer Interface. Cambridge University Press, Cambridge (1991) 1738Google Scholar
  25. 25.
    Pearl, J., Verma, T.: The Logic of Representing Dependencies by Directed Graphs. In: Proc. of the 6th Nat. Conf. on Artificial Intelligence AAAI-87 (Seattle, July 13–17, 1987). American Association for Artificial Intelligence, Menlo Park (1987)Google Scholar
  26. 26.
    Polanyi, M.: The Tacit Dimension. Routledge and Kegan Paul (1967)Google Scholar
  27. 27.
    Quillian, M.R.: Word Concepts: a Theory and Simulation of Some Basic Semantic Capabilities. Behavioral Science 12 (1967) 410–430CrossRefGoogle Scholar
  28. 28.
    Shneiderman, B.: The Future of Interactive Systems and the Emergence of Direct Manipulation. Behavior and Information Technology 1 (1982) 237–256CrossRefGoogle Scholar
  29. 29.
    Suchman, L.A.: Plans and situated actions; The problem of human/machine communication. CUP (1990)Google Scholar
  30. 30.
    Sugiyama, K., Misue, K.: “Good” Graphic Interfaces for “Good” Idea Organizers. In Diaper, D. (ed.): Proc. of IFIP Conf. on Human Computer Interaction INTERACT’90, Elsevier Science Publishers (North Holland), Amsterdam (1990) 521–526Google Scholar
  31. 31.
    Winograd, T.: From Programming Environments to Environments for Designing. Comm. of the ACM 38, 6 (1995) 65–74CrossRefGoogle Scholar

Copyright information

© Springer-Verlag London 2001

Authors and Affiliations

  • Andrew Basden
    • 1
  1. 1.Information Systems InstituteUniversity of SalfordUK

Personalised recommendations