Skip to main content

Abstract

As we stand at the portal of the next millennium, I am both excited and terrified about the future. I feel that as a modern civilization we may have become intoxicated by technology, and find ourselves involved in enterprises that push technology and build stuff just because we can do it. At the same time we are confronted with a world that is increasing needful of vision and solutions for global problems relating to the environment,food,crime,terrorism and an aging population. In this information technology milieu, I find myself being an advocate for the human and working to make computing and information technology tools that extend our capabilities, unlock our intelligence and link our minds to solve these pervasive problems.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Annual Computer Industry Almanac, 1996. Computer Industry Almanac, Inc.

    Google Scholar 

  2. R Kurzweil (1999)The Age of Spiritual MachinesNew York, Viking.

    Google Scholar 

  3. http://www.intel.com/pressroom/archive/speeches/GEM93097.HTM http://www.intel.com/intel/museum/25anniv/hof/moore.htm

  4. National Research Council (1997)More Than Screen Deep: Toward Every-Citizen Interfaces to the Nation’s Information InfrastructureNational Academy Press.

    Google Scholar 

  5. I Sutherland (1965) The ultimate display, inProceedings of IFIP 65Vol. 2, pp. 506–508, 582–583.

    Google Scholar 

  6. M Draper (1995) Exploring the influence of virtual bodies on spatial awarenessMaster’s ThesisUniversity of Washington, College of Engineeringhttp://www.hit1.washington.edu/publications/draper/.

    Google Scholar 

  7. J Prothero (1998) The role of rest frames in vection, presence, motion and sicknessDissertationUniversity of Washington, College of Engineering. http://www.hitl.washington.edu/publications/r-98-11/.

    Google Scholar 

  8. B Peterson (1998) The Influence of whole-body interaction on wayfinding in virtual realityMasters ThesisUniversity of Washingtonhttp://www.hitl.washington.edu/publications/r-98-3/; B Peterson, M Wells, T Furness and E Hunt (1998). The effects of the interface on navigation in virtual environments, In Proceedings of Human Factors and Ergonomics Society 1998 AnnualMeeting http://www.hitl.washington.edu/publications/r-98-5/.

  9. J Baldis (1998) Effects of spatial audio on communication during desktop conferencingMasters ThesisUnversity of Washington.

    Google Scholar 

  10. B Russell (1969)The ABC of RelativityLondon, George Allen & Unwin.

    Google Scholar 

  11. http://www.sensable.com/haptics.htm.

  12. H Hoffman, J Groen, S Rousseau, A Hollander, W Winn, M Wells and T Furness (1996) Tactile augmentation: enhancing presence in virtual reality with tactile feedback from real objects. Paper presented at the meeting of the American Psychological Society, San Francisco, CA.

    Google Scholar 

  13. Y Ikei, K Wakamatsu and S Fukuda (1997)IEEE Computer Graphics and Applications17(6).

    Google Scholar 

  14. M Tidwell (1995) A virtual retinal display for augmenting ambient visual environmentsMasters ThesisUniversity of Washingtonhttp://www.hitl.washington.edu/publications/tidwell/.

    Google Scholar 

  15. G Wright (1998)New Scientist2146, 33–35.

    Google Scholar 

  16. http://www.hitl.washington.edu/projects/learning_center/vrrv/

  17. J Prothero (1993) The treatment of akinesia using virtual imagesMasters ThesisUniversity of Washington, College of Engineeringhttp://www.hitl.washington.edu/publications/prothero/.

    Google Scholar 

  18. AS Carlin, H Hoffman and S Weghorst (1997) Virtual reality and tactile augmentation in the treatment of spider phobia: a case studyBehavior Research and Therapy35(2), 153–158. See also http://www.hitl.washington.edu/research/theraputic/burn.html.

    Article  Google Scholar 

  19. HG Hoffman, JN Doctor, DR Patterson, S Weghorst and T Furness (1998) VR for burn pain control during wound care. InProceedings of Medicine Meets VR 6San Diego, CA, IOS Press. See alsohttp://www.hitl.washington.edu/research/therapeutic/exposure.html.

    Google Scholar 

  20. http://www.hitl.washington.edu/research/greenspace/greenspace.html.

  21. http://www.hitl.washington.edu/.

  22. G Burdea (1996)Force and Touch Feedback for Virtual RealityNew York, Wiley.

    Google Scholar 

  23. http://www.sensable.com/.

Download references

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2001 Springer-Verlag London

About this chapter

Cite this chapter

Furness, T.A. (2001). Toward Tightly Coupled Human Interfaces. In: Earnshaw, R.A., Guedj, R.A., Dam, A.v., Vince, J.A. (eds) Frontiers of Human-Centered Computing, Online Communities and Virtual Environments. Springer, London. https://doi.org/10.1007/978-1-4471-0259-5_7

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-0259-5_7

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-1069-9

  • Online ISBN: 978-1-4471-0259-5

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics