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Abstract

The purpose of this chapter is to show the importance of virtual humans in Virtual Reality and to identify the main problems to solve to create believable virtual humans.

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© 2001 Springer-Verlag London

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Thalmann, D. (2001). The Role of Virtual Humans in Virtual Environment Technology and Interfaces. In: Earnshaw, R.A., Guedj, R.A., Dam, A.v., Vince, J.A. (eds) Frontiers of Human-Centered Computing, Online Communities and Virtual Environments. Springer, London. https://doi.org/10.1007/978-1-4471-0259-5_3

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  • DOI: https://doi.org/10.1007/978-1-4471-0259-5_3

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-1069-9

  • Online ISBN: 978-1-4471-0259-5

  • eBook Packages: Springer Book Archive

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