Abstract

This chapter examines how the flight simulation industry prepared the way for today’s VE systems, and examines why their design still presents such a technological challenge. Several critical issues facing VE systems are identified (technology, breadth of applications, geometry, system complexity, interaction modalities, physical simulation and system cost), which are discussed briefly with appropriate examples. Although no solutions are proposed to what, in some cases, are apparently insurmountable problems, topics of future research are identified to progress the design of future VEs.

Keywords

Radar Vince 

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References

  1. Brown, JR, Earnshaw, RA, Jern, M and Vince, JA (1995)Visualization: Using Computer Graphics to Explore Data and Present InformationJohn Wiley & Sons, New York.MATHGoogle Scholar
  2. Sutherland, IE (1965) The ultimate display.Proceedings of the IFIP Congress2, 506–508. Vince, JA (1992)3D Computer AnimationAddison-Wesley, Wokingham.Google Scholar
  3. Vince, JA (1995)Virtual Reality SystemsAddison-Wesley, Wokingham.Google Scholar

Copyright information

© Springer-Verlag London 2001

Authors and Affiliations

  • John A. Vince

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