Abstract
In this paper we present a new, simple, and efficient way to illuminate folded surfaces with extended light sources in realtime including shadows. In a preprocessing step we compute the parts of the surrounding environment that are visible from a set of points on the surface and represent this information in a binary visibility map.
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© 2002 Springer-Verlag London
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Ganster, B., Klein, R., Sattler, M., Sarlette, R. (2002). Realtime Shading of Folded Surfaces. In: Vince, J., Earnshaw, R. (eds) Advances in Modelling, Animation and Rendering. Springer, London. https://doi.org/10.1007/978-1-4471-0103-1_30
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DOI: https://doi.org/10.1007/978-1-4471-0103-1_30
Publisher Name: Springer, London
Print ISBN: 978-1-4471-1118-4
Online ISBN: 978-1-4471-0103-1
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