A hardware based implementation

  • Roel Martínez
  • László Szirmay-Kalos
  • Mateu Sbert
Conference paper

DOI: 10.1007/978-1-4471-0103-1_23

Cite this paper as:
Martínez R., Szirmay-Kalos L., Sbert M. (2002) A hardware based implementation. In: Vince J., Earnshaw R. (eds) Advances in Modelling, Animation and Rendering. Springer, London

Abstract

This paper presents a depth buffer hardware implementation of the multipath algorithm for radiosity. The implementation makes use of bundles of parallel lines implemented with the OpenGL’s depth buffer. The new algorithm is compared with the earlier painter algorithm implementation and we conclude that the proposed technique can result in half a magnitude of speed increase, and can render the indirect illumination in moderately complex scenes in a few seconds

Keywords

radiosity depth buffer opengl monte carlo 

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Copyright information

© Springer-Verlag London 2002

Authors and Affiliations

  • Roel Martínez
    • 1
  • László Szirmay-Kalos
    • 2
  • Mateu Sbert
    • 1
  1. 1.Institut d’Informática i AplicacionsUniversitat de GironaGirona
  2. 2.Department of Control Engineering and Information TechnologyTechnical University of BudapestBudapest

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