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A Platform for Mobile Collaborative Augmented Reality Game: A Case Study of “AR Fighter”

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Recent Trends of Mobile Collaborative Augmented Reality Systems

Abstract

This chapter describes the implementation of networking features in a mobile augmented reality (AR) gaming environment. A prototype of a mobile AR collaborative game “AR Fighter” is developed. AR fighter employs the TCP/IP protocol to enable multiplayer functionality in a mobile AR environment. One phone acts as the server and the other as the client. The two phones communicate to each other via WiFi or Bluetooth connection. Players are able to manipulate their own virtual avatars to interact with virtual objects in the game. We also enabled Mac server features. Individual users can update their models by connecting to the Mac OS server which manages the tracking of high scores and the provisions of in-game incentives.

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Notes

  1. 1.

    http://www.streetfighter.com/

  2. 2.

    http://www.eyeofjudgment.com/

  3. 3.

    http://www.int13.net/en/

  4. 4.

    http://www.artoolworks.com/ARToolKitiPhone.html

  5. 5.

    http://www.artoolworks.com/Home.html

  6. 6.

    http://www.imgtec.com/

  7. 7.

    http://bulletphysics.org/wordpress

References

  1. Henrysson, A., Billinghurst, M., Ollila, M.: Face to face collaborative ar on mobile phones. In: ISMAR ’05: Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality, pp. 80–89. IEEE Computer Society, Washington, DC, USA (2005). DOI http://dx.doi.org/10.1109/ISMAR.2005.32

  2. Huang, C., Harwood, A., Karunasekera, S.: Directions for peer-to-peer based mobile pervasive augmented reality gaming. In: ICPADS ’07: Proceedings of the 13th International Conference on Parallel and Distributed Systems, pp. 1–8. IEEE Computer Society, Washington, DC, USA (2007). DOI http://dx.doi.org/10.1109/ICPADS.2007.4447813

  3. Huynh, D.N.T., Raveendran, K., Xu, Y., Spreen, K., MacIntyre, B.: Art of defense: a collaborative handheld augmented reality board game. In: Sandbox ’09: Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, pp. 135–142. ACM, New York, NY, USA (2009). DOI http://doi.acm.org/10.1145/1581073.1581095

  4. Wagner, D., Pintaric, T., Schmalstieg, D.: The invisible train: a collaborative handheld augmented reality demonstrator. In: SIGGRAPH ’04: ACM SIGGRAPH 2004 Emerging technologies, p. 12. ACM, New York, NY, USA (2004). DOI http://doi.acm.org/10.1145/1186155.1186168

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Acknowledgements

The initiative is supported by the Singapore National Research Foundation (NRF-2008-IDM-001-MOE-016) and the National University of Singapore (R-263-000-488-112). We specially thank Dr. Mark Billinghurst to help us acquiring ARToolKit commercial version for our work. Also thanks to Raymond Koon Chuan Koh to give us comments in the early draft and Yuanxun Gus help for implementing networking features.

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Correspondence to Jian Gu .

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Gu, J., Duh, H.BL., Kitazawa, S. (2011). A Platform for Mobile Collaborative Augmented Reality Game: A Case Study of “AR Fighter”. In: Alem, L., Huang, W. (eds) Recent Trends of Mobile Collaborative Augmented Reality Systems. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-9845-3_7

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  • DOI: https://doi.org/10.1007/978-1-4419-9845-3_7

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  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4419-9844-6

  • Online ISBN: 978-1-4419-9845-3

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