Skip to main content

Collaborative Content Generation Architectures for the Mobile Augmented Reality Environment

  • Conference paper
  • First Online:
Book cover Recent Trends of Mobile Collaborative Augmented Reality Systems

Abstract

The increasing adoption of smartphones by the society has created a new research area in mobile collaboration. This new domain offers an interesting set of possibilities due to the introduction of augmented reality techniques, which provide an enhanced collaboration experience. As this area is relatively immature, there is a lack of conceptualization, and for this reason, this chapter proposes a new taxonomy called Collaborative Content Generation Pyramid that classifies the current and future mobile collaborative AR applications in three different levels: Isolated, Social and Live. This classification is based on the architectures related to each level, ­taking into account the way the AR content is generated and how the collaboration is carried out. Therefore, the principal objective of this definition is to clarify terminology issues and to provide a framework for classifying new researches across this environment.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. J. Miller. The User Experience.In IEEE Internet Computing, volume 9, no. 5, pp. 90–92. September-October, 2005.

    Article  Google Scholar 

  2. F. Reynolds. Web 2.0-In Your Hand. In IEEE Pervasive Computing, volume 8, no. 1, pp. 86-88. January, 2009.

    Article  Google Scholar 

  3. R. Azuma, Y. Baillot, R. Behringer, S. Feiner, S. Julier and B. MacIntyre. Recent advances in Augmented Reality. In IEEE Computer Graphics and Applications, volume 21, no. 6, pp. 34–47. November/December 2001.

    Article  Google Scholar 

  4. S. J. Vaughan-Nichols. Augmented Reality: No Longer a Novelty? In Computer, volume 42, no. 12, pp. 19–22. December, 2009.

    Article  Google Scholar 

  5. R. Azuma. A Survey of Augmented Reality. In Presence: Teleoperators and Virtual Environments, volume 6, no. 4, pp.355–385, August 1997.

    Google Scholar 

  6. P. Milgram, H. Takemura, A. Utsumi and F. Kishino. Augmented Reality: A class of displays on the reality-virtuality continuum. In Telemanipulator and Telepresence Technologies, ­volume 2351, pp. 282–292. 1994.

    Google Scholar 

  7. Gartner Emerging Trends and Technologies Roadshow. Gartner Identifies Top Ten Disruptive Technologies for 2008 to 2012. 2008. [Online]. Available: http://www.gartner.com/it/page.jsp?id=681107 [Accessed: August 17, 2010].

  8. G. Reitmayr and D. Schmalstieg. Mobile collaborative augmented reality. Proceedings of ISAR ‘01 (New York, NY, USA, October 29–30, 2001), pp. 114–123, 2001.

    Google Scholar 

  9. P. Mistry, P. Maes and L. Chang. WUW - Wear Ur World - A Wearable Gestural Interface. Proceedings of Human factors in Computing Systems (Boston, MA, USA, April 4–9, 2009), ACM, pp. 4111–4116, 2009.

    Google Scholar 

  10. T. N. Hoang, S. R. Porter, B. Close and B. H. Thomas. Web 2.0 Meets Wearable Augmented Reality. Proceedings of ISCW ‘09 (Linz, Austria, September 4–7, 2009), IEEE Computer Society, pp. 151–152, 2009.

    Google Scholar 

  11. T. N. Hoang and B. H. Thomas. Augmented Viewport: Towards precise manipulation at a distance for outdoor augmented reality wearable computers. In Mobile Collaborative Augmented Reality Systems, chapter 4, Springer Book, 2010.

  12. A. Henrysson, M. Billinghurst and M. Ollila. Face to face collaborative AR on mobile phones. Proceedings of ISMAR ‘05 (Vienna, Austria, October 5–8, 2005), pp. 80–89, 2005.

    Google Scholar 

  13. A.W.W. Yew, S.K. Ong and A.Y.C. Nee. User-Friendly Mobile Ubiquitous Augmented Reality Computing. In Mobile Collaborative Augmented Reality Systems, chapter 3, Springer Book, 2010.

  14. S.K. Feiner. The importance of being mobile: some social consequences of wearable augmented reality systems. Proceedings of IWAR ’99 (San Francisco, CA, USA, October 20– 21, 1999), pp. 145–148, 1999.

    Google Scholar 

  15. R. Entner. Smartphones to Overtake Feature Phones in U.S. by 2011. Nielsen Wire, 2010. [Online]. Available: http://blog.nielsen.com/nielsenwire/consumer/smartphones-to-overtake-feature-phones-in-u-s-by-2011/ [Accessed: August 18, 2010].

  16. W3C Geo. Geolocation Working Group. 2010. [Online]. Available: http://www.w3.org/2008/geolocation/ [Accessed: August 19, 2010].

  17. W3C. HTML Media Capture. 2010. [Online]. Available: http://www.w3.org/TR/capture-api/ [Accessed: August 19, 2010].

  18. W. Lee and W. Woo. Exploiting Context-Awareness in Augmented Reality Applications. Proceedings of ISUVR ’08 (Gwangju, July 10–13, 2008), pp. 51–54, 2008.

    Google Scholar 

  19. T. Hofer, W. Schwinger, M. Pichler, G. Leonhartsberger, J. Altmann and W. Retschitzegger. Context-awareness on mobile devices - the hydrogen approach. Proceedings of HICSS ’03 (Hilton Waikoloa Village, Island of Hawaii, January 6–9, 2003), pp. 292–301, 2003.

    Google Scholar 

  20. E. Prasolova Forland, M. Divitini and A.E. Lindas. Supporting Social Awareness with 3D Collaborative Virtual Environments and Mobile Devices: VirasMobile. Proceedings of ICONS ’07 (Martinique, April 22–28, 2007), pp. 33–38, 2007.

    Google Scholar 

  21. Acrossair. Nearest Tube. 2009. [Online]. Available: http://www.acrossair.com/acrossair_app_augmented_reality_nearesttube_london_for_iPhone_3GS.htm [Accessed: August 18, 2010].

  22. Theodolite. 2010. [Online]. Available: http://hunter.pairsite.com/theodolite/ [Accessed: August 18, 2010].

  23. Layar. Augmented Reality Browser. 2010 [Online]. Available: http://layar.com/ [Accessed: August 18, 2010].

  24. Metaio. Junaio. 2010. [Online]. Available: http://www.junaio.com/ [Accessed: August 18, 2010].

  25. Wikitude. 2010. [Online]. Available: http://www.wikitude.org/ [Accessed: August 18, 2010].

  26. WhereMark. 2010. [Online]. Available: http://www.wheremark.com/ [Accessed: August 18, 2010].

  27. Sekai Camera. Beyond Reality. 2010. [Online]. Available: http://sekaicamera.com/ [Accessed: August 18, 2010].

  28. OnLive. 2010. [Online]. Available: http://www.onlive.com/ [Accessed: August 18, 2010].

  29. X. Luo. From Augmented Reality to Augmented Computing: A Look at Cloud-Mobile Convergence. Proceedings of ISUVR ’09 (Gwangju, South Korea, July 8–11, 2009), pp. 29–32, 2009.

    Google Scholar 

  30. V. Reynolds, M. Hausenblas, A. Polleres, M. Hauswirth and V. Hegde. Exploiting Linked Open Data for Mobile Augmented Reality. Proceedings of W3C Workshop: Augmented Reality on the Web (Barcelona, Spain, June 15–16, 2010).

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Daniel Gallego Vico .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer Science+Business Media, LLC

About this paper

Cite this paper

Vico, D.G., Toro, I.M., Rodríguez, J.S. (2011). Collaborative Content Generation Architectures for the Mobile Augmented Reality Environment. In: Alem, L., Huang, W. (eds) Recent Trends of Mobile Collaborative Augmented Reality Systems. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-9845-3_6

Download citation

  • DOI: https://doi.org/10.1007/978-1-4419-9845-3_6

  • Published:

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4419-9844-6

  • Online ISBN: 978-1-4419-9845-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics