Abstract
A locomotion interface is a device that creates an artificial sensation of physical walking. It should ideally be equipped with three functions: (1) The creation of a sense of walking while the true position of its user is preserved, (2) Allowing the walker to change bearing direction, (3) The simulation of uneven walking surfaces. This chapter categorizes and describes four different methods for the design and implementation of such interfaces: Sliding shoes, Treadmills, Foot-pads, and Robotic tiles. It discusses related technical issues and potential applications.
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Iwata, H. (2013). Locomotion Interfaces. In: Steinicke, F., Visell, Y., Campos, J., Lécuyer, A. (eds) Human Walking in Virtual Environments. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-8432-6_9
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DOI: https://doi.org/10.1007/978-1-4419-8432-6_9
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