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Virtual Game-Driven Mobility Models Description

  • Radhika Ranjan Roy
Chapter

Abstract

We describe the virtual game-driven mobility model that can be used for simulations of realistic mobility models taking into account several realistic effects such as obstacles and complex infrastructures, data collection used for designing of new protocols, and efficient approach for many applications used in mobile ad hoc networks. We have also discussed how the statistical mobility models can be helpful to refine the traced data obtained from the virtual game-driven mobility model.

Keywords

Virtual World Mobility Model High Data Rate Mobility Pattern Stability Ratio 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

References

  1. 1.
    Petrak, L et al (2005) Framework for Evaluation of Networked Mobile Games. NetGamesGoogle Scholar
  2. 2.
    Fitzek, F et al (2003) Mobility and Stability Evaluation in Wireless MultiHop Networks Using MultiPlayer Games. NetGamesGoogle Scholar
  3. 3.
    Hsu, W et al (2004) Weighted Waypoint Mobility Model and its Impact on Ad Hoc Networks. MobiComGoogle Scholar
  4. 4.
    Yoon, J et al (2006) Building Realistic Mobility Models from Coarse-Grained Traces. MobiSysGoogle Scholar

Copyright information

© Springer Science+Business Media, LLC 2011

Authors and Affiliations

  1. 1.United States Army Research, Development and Engineering Command (RDECOM)Fort MonmouthUSA

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