Creating Day and Night: Past, Present, and Future

  • Mary K. Kaiser
Conference paper


The capability to produce compelling renderings of daylight and nocturnal environments has been a challenge both for flight simulation and for film and related entertainment venues. In this chapter, I compare and contrast the technologies and techniques that these communities have employed during the last half-century. In particular, I will examine the varying criteria (aesthetics-based, performance-based, information-based) employed to evaluate the “goodness” of the rendering. I will also discuss the future challenges awaiting the simulation community, as humans migrate to space environments whose lighting characteristics are decidedly non-terrestrial, and where the transition between “day” and “night” occurs, not at dusk, but at the edge of a boulder or crevasse.


Motion Platform Motion Parallax Flight Simulation Park Manager Federal Aviation 
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Copyright information

© Springer Science+Business Media, LLC 2010

Authors and Affiliations

  1. 1.Human Factors Research & Technology DivisionNASA Ames Research CenterCaliforniaUSA

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