Shooting Without Feedback
In combat, man specializes in exerting lethal force at a distance. The mechanism for exerting this force has progressed from stones to spears to firearms to rockets, but the basic shooting problem for the marksman has always been to effectively combine accuracy and lethality at long range. This chapter is devoted to abstract models of the shooting process. Such models have several possible purposes. One purpose is simply to determine the probability of killing the target for use in a higher level combat model. Another is to influence the design of a weapon system – this purpose will be aided by the dependence of kill probability on fundamental parameters that quantify accuracy and lethality. A third purpose is to influence the shooting process itself, since there are tactical decisions to be made about where to aim and how often to shoot. We assume throughout that the marksman gets no feedback between shots, so questions about how to adjust the aim point or when to stop shooting must be reserved until Chapter 3.