Object Orientation

  • Joés M. Garrido


This chapter presents the basic principles of object orientation. The concepts of objects, collection of objects, encapsulation, models, information hiding, and classes are explained. The general structure of a class and instances of a class are explained in a simplified manner. Other preliminary concepts in object-oriented programming such as inheritance, reuse, abstraction, and modularization are also explained. When developing software, a simplified representation of every problem is used to design and implement a computer solution. This representation is called a model of the problem. A model is composed of a set of the abstract representation of collections of objects, each one representing a real-world entity. Real-world applications consist of collections of real-world objects interacting with one another and with their surroundings.


Abstract Representation Information Hiding External View Object Orientation Object Interaction 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag US 2009

Authors and Affiliations

  1. 1.Department of Computer & Information SystemsKennesaw State UniversityKennesawUSA

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