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Abstract

In Chapter 5, you learned about routed events, which you can use to respond to a wide range of mouse and keyboard actions. However, events are a fairly low-level ingredient. In a realistic application, functionality is divided into higher-level tasks. These tasks may be triggered by a variety of different actions and through a variety of different user-interface elements, including main menus, context menus, keyboard shortcuts, and toolbars.

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© 2010 Matthew MacDonald

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MacDonald, M. (2010). Commands. In: Pro WPF in C# 2010: Windows Presentation Foundation in .NET 4.0. Apress. https://doi.org/10.1007/978-1-4302-7204-5_9

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