Abstract
Although Unity has several primitive objects, and others can be generated at runtime, unless your game tends toward the minimalistic, you will have to deal with imported assets. Art assets can be anything from textures and sound clips to fully rigged and animated characters or mechanical devices. The settings you choose for importing those assets will be determined by their use in the game. For mobile devices, where efficiency is extremely important, you need to be especially careful when selecting your import options.
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© 2016 Sue Blackman and Adam Tuliper
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Blackman, S., Tuliper, A. (2016). Importing Assets. In: Learn Unity for Windows 10 Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6757-7_4
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DOI: https://doi.org/10.1007/978-1-4302-6757-7_4
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6758-4
Online ISBN: 978-1-4302-6757-7
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