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Importing Assets

  • Sue Blackman
  • Adam Tuliper
Chapter

Abstract

Although Unity has several primitive objects, and others can be generated at runtime, unless your game tends toward the minimalistic, you will have to deal with imported assets. Art assets can be anything from textures and sound clips to fully rigged and animated characters or mechanical devices. The settings you choose for importing those assets will be determined by their use in the game. For mobile devices, where efficiency is extremely important, you need to be especially careful when selecting your import options.

Keywords

Project View Alpha Channel Animated Character Sound Clip Scene View 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Sue Blackman and Adam Tuliper 2016

Authors and Affiliations

  • Sue Blackman
    • 1
  • Adam Tuliper
    • 2
  1. 1.TemeculaUSA
  2. 2.Lake ForestUSA

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