Scripting with C#

  • Sue Blackman
  • Adam Tuliper


In Unity, very little happens without at least a small amount of scripting. Even if you consider yourself more of an artist or game designer, you should learn enough of the basics of scripting to be able to prototype game ideas, track down code for desired functionality, and become familiar with concepts and techniques commonly used with Unity game development. If your palms are getting sweaty and your pulse rate is increasing at this point, don’t panic! The syntax involved is no more difficult to pick up than learning to text; it is generally fairly descriptive. The major concepts are fairly straightforward. More important, just as you don’t need to understand the workings of an internal combustion engine in order to drive a car, in scripting you don’t necessarily have to understand how a bit of code works in order to make good use of it.


Curly Bracket Visual Studio Project View Game Engine Scene Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Sue Blackman and Adam Tuliper 2016

Authors and Affiliations

  • Sue Blackman
    • 1
  • Adam Tuliper
    • 2
  1. 1.TemeculaUSA
  2. 2.Lake ForestUSA

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