Unity Basics

  • Sue Blackman
  • Adam Tuliper


Although you can create assets directly inside Unity, the building blocks for your scene will usually be based on imported assets. The in-game functionality, location, and final appearance, however, will be managed and completed within the Unity editor. For that, you need a good understanding of Unity’s key concepts and best practices. In this chapter, you will explore and experiment with a good portion of the Unity features that don’t require scripting to be useful in your scenes.


High Dynamic Range Unity Environment Mouse Button Tree Tool Project View 

Copyright information

© Sue Blackman and Adam Tuliper 2016

Authors and Affiliations

  • Sue Blackman
    • 1
  • Adam Tuliper
    • 2
  1. 1.TemeculaUSA
  2. 2.Lake ForestUSA

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