Advertisement

Unity Basics

  • Sue Blackman
  • Adam Tuliper
Chapter

Abstract

Although you can create assets directly inside Unity, the building blocks for your scene will usually be based on imported assets. The in-game functionality, location, and final appearance, however, will be managed and completed within the Unity editor. For that, you need a good understanding of Unity’s key concepts and best practices. In this chapter, you will explore and experiment with a good portion of the Unity features that don’t require scripting to be useful in your scenes.

Keywords

High Dynamic Range Unity Environment Mouse Button Tree Tool Project View 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Sue Blackman and Adam Tuliper 2016

Authors and Affiliations

  • Sue Blackman
    • 1
  • Adam Tuliper
    • 2
  1. 1.TemeculaUSA
  2. 2.Lake ForestUSA

Personalised recommendations