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Building Procedural Geometry Using MAXScript (Voronoi Polygons)

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Game Development Tool Essentials

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Alessandro Ardolino

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Notes

  1. 1.

    “Voronoi diagram.” http://en.wikipedia.org/wiki/Voronoi_diagram .

  2. 2.

    “Georgy Voronoy.” http://en.wikipedia.org/wiki/Georgy_Voronoy .

  3. 3.

    “Circumscribed circle.” http://en.wikipedia.org/wiki/Circumscribed_circle .

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© 2014 Paula Berinstein

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Ardolino, A. et al. (2014). Building Procedural Geometry Using MAXScript (Voronoi Polygons). In: Game Development Tool Essentials. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6701-0_4

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