Advertisement

Moving Tools to the Cloud: Control, Configure, Monitor, and View Your Game with WebSocket

  • Alessandro Ardolino
  • Remi Arnaud
  • Paula Berinstein
  • Simon Franco
  • Adrien Herubel
  • John McCutchan
  • Nicusor Nedelcu
  • Benjamin Nitschke
  • Fabrice Robinet
  • Christian Ronchi
  • Gustavo Samour
  • Rita Turkowski
  • Robert Walter
Chapter

Abstract

■■■

Keywords

Incoming Message Game Engine Report Channel Remote Procedure Call Payload Length 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Paula Berinstein 2014

Authors and Affiliations

  • Alessandro Ardolino
    • 1
  • Remi Arnaud
    • 1
  • Paula Berinstein
    • 1
  • Simon Franco
    • 1
  • Adrien Herubel
    • 1
  • John McCutchan
    • 1
  • Nicusor Nedelcu
    • 1
  • Benjamin Nitschke
    • 1
  • Fabrice Robinet
    • 1
  • Christian Ronchi
    • 1
  • Gustavo Samour
    • 1
  • Rita Turkowski
    • 1
  • Robert Walter
    • 1
  1. 1.CAUS

Personalised recommendations