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HTML5 Games in C++ with Emscripten

Chad Austin, Senior Technical Director, IMVU
  • Colt McAnlis
  • Petter Lubbers
  • Brandon Jones
  • Duncan Tebbs
  • Andrzej Manzur
  • Sean Bennett
  • Florian d’Erfurth
  • Bruno Garcia
  • Shun Lin
  • Ivan Popelyshev
  • Jason Gauci
  • Jon Howard
  • Ian Ballantyne
  • Jesse Freeman
  • Takuo Kihira
  • Tyler Smith
  • Don Olmstead
  • John McCutchan
  • Chad Austin
  • Andres Pagella
Chapter

Abstract

If you had told me ten years ago that I'd someday compile real-time, 3D C++ games into JavaScript so I could run them in web browsers, I would have thought you were crazy. Since then, software has shifted from retail stores and optical discs to online app stores and web applications. Internet users have become increasingly security-conscious, and JavaScript engines have gotten faster by orders of magnitude.

Keywords

Source Code Native Code Traditional Game Native Client Browser Event 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Colt McAnlis 2014

Authors and Affiliations

  • Colt McAnlis
    • 1
  • Petter Lubbers
    • 1
  • Brandon Jones
    • 1
  • Duncan Tebbs
    • 1
  • Andrzej Manzur
    • 1
  • Sean Bennett
    • 1
  • Florian d’Erfurth
    • 1
  • Bruno Garcia
    • 1
  • Shun Lin
    • 1
  • Ivan Popelyshev
    • 1
  • Jason Gauci
    • 1
  • Jon Howard
    • 1
  • Ian Ballantyne
    • 1
  • Jesse Freeman
    • 1
  • Takuo Kihira
    • 1
  • Tyler Smith
    • 1
  • Don Olmstead
    • 1
  • John McCutchan
    • 1
  • Chad Austin
    • 1
  • Andres Pagella
    • 1
  1. 1.CAUS

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