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Starting with Coding Physics

  • Janine Suvak
Chapter

Abstract

Working with game physics is fun, and Unity’s physics engines make it super easy. Physics defines physical properties of how objects interact with each other or in response to external forces. Unity’s powerful physics engines allow you to assign physical properties to your game objects for consistent, realistic gameplay. There are two physics engines, one for 2D and another for 3D. Though they are implemented with different components such as Box Collider 2D and Box Collider 3D, they work much the same way. In this chapter, you will create a simple game to learn how to set up the physical properties of 3D game objects, then add scripting for more complex, interactive behavior.

Keywords

Physics Engine Physic Material Game Object Player Character Sphere Roll 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Janine Suvak 2014

Authors and Affiliations

  • Janine Suvak
    • 1
  1. 1.DubaiUAE

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